34 senior leaders at 2K built the influence to lead across a matrixed, global business, without formal authority.

34 senior leaders at 2K built the influence to lead across a matrixed, global business, without formal authority.

Indrusty

Video Game Publishing

Year Founded

2005

Headquaters

Novato, California, USA

Employess

4,000+

Results

The Numbers That Matter

Leaders Developed

34

Labs

7 over 9 months

Missions Completed

90%

Leadership capability growth

19.3%

Session Attendance

86%

Learning Experience

4.75/5

Challenge

  • Specialists stepping up — Many leaders had been promoted for deep craft expertise, faster than their leadership toolkit had developed.
  • Authority without the org chart — Studios are separate entities, so leaders depended on people and teams they didn't manage.
  • No time to breathe — Leaders spent 70–80% of their time on operational delivery, leaving little room for strategic thinking.
  • Global and virtual — Delivery had to work across EMEA, US and Australian time zones alongside live launches.

Solution

  • Discovery first — We interviewed leaders and stakeholders across 2K before designing anything, to understand what makes leadership hard there.
  • Seven connected Labs — Self-Leadership & EQ, Agility & Resilience, Collaboration, Influence & Communication, Change Management, High-Performing Teams and Strategic Mindset.
  • Influence as a thread — Influence ran through the whole programme rather than sitting in one workshop.
  • Practice, not content — Integration sessions and workplace missions meant every framework was tested on real leadership situations.

Outcome

  • +41% translating strategy into action — The biggest shift across all 14 behaviours.
  • +26% influencing senior stakeholders — Greater confidence in difficult conversations with senior stakeholders.
  • +20% leadership brand — Leaders were better able to define and articulate how they lead.
  • Delivered under pressure — 86% attendance and 90% of missions submitted, alongside live campaigns and title launches.
FAQ

Straight answers to the questions we hear most before a Lab begins.

01
How fast can a Lab actually launch?

A Lab can typically launch within three weeks of the first conversation, depending on availability and the scope of Discovery.

02
Do you customise the Labs?

Yes. The core capability remains consistent, but the scenarios, language, discussion and Mission are adapted to your organisation.

03
What does "applied in role" mean?

Participants use the capability on a live workplace challenge between sessions. They return with evidence, questions and insight from what happened.

04
How do you measure whether it worked?

We combine baseline and follow-up capability assessments, Mission completion, participant and facilitator insight and evidence of behaviour change.

05
What's the commitment for one Lab?

One Lab and no long-term commitment. Once impact is proven, we can connect it to a broader series or curriculum.

06
How much does a lab cost?

Investment starts at £475 per participant per Lab.